// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "CoreMinimal.h"
#include "Blueprint/UserWidget.h"
#include "Data/MissionStruct.h"
#include "SingleDirectionWidget.generated.h"

UCLASS()
class MISCELLANEOUSPROJECT_API USingleDirectionWidget : public UUserWidget
{
	GENERATED_BODY()
public:
	virtual void NativePreConstruct() override;
	void ContructWidget(FDirections Direction);
public:
	UPROPERTY(meta = (BindWidget))
	class UTextBlock* Text;
	UPROPERTY(EditAnywhere, BlueprintReadWrite, meta = (ExposeOnSpawn = "true"), Category = "Default")
	FDirections Direction;
};
